Chiefs already occupying towers or the capital can't join rallies or garrisons to other buildings. After eight hours (8), at 18:00 UTC, if no alliance has occupied the building for four consecutive hours, the protective status of the capital will be reactivated and the alliance with the longest occupation will be announced as the winner and will choose the new Governor.Ī total of 20 chiefs from an alliance can occupy the towers and Capital. At 10:00 UTC, the protected barriers of the buildings are deactivated and the clash starts. From 9.00 to 10.00 UTC you will be able to port to the Capital. This red area cannot be occupied for 15min between 8.45 to 9.00 UTC, when the electric blast turns off and settlements relocate to this area but can't use peace flare. 2hrs before the event starts all the settlements located in the alert zone of the capital are randomly relocated. After it opens, it usually happens every 2 weeks. The event will start when the State Intel Governor opens. It is an eight (8) hour event and the alliance that occupies the capital for four (4) consecutive hours or has the longest occupation at the end of the event will be declared the winner. This is where alliances fight to gain control of the capital and the Governor's position. You can assign heroes to protect it, lending their Patrol traits and bonuses to the defense.Capital Clash is one of the most attentive events in the State of Survival. While not the most glamorous task, it’s important to keep your base safe after all. Eva - her Web Grenades are great for PvP, along with bonus Troop damage.Lucky - debuffs and Troop durability are excellent for PvP.Miho - with all of her Military trait bonuses, Miho is great at Siege as well.Ray and Rolex - he is all about Siege, with extra bombs and a bonus to crit.
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